Sunday, 27 September 2015

2d Animation - Walk Cycle - Study Guide

Download the Walk Cycle Animation Study Pack Here!

How To Animate a Walk cycle animation the professional way!
I have designed this fun walk cycle based on many messages and skype sessions received from a multitude of questioners ranging from amateurs, college graduates, professional animators and members of the indiedev , gamedev and game design community who understand basic walk actions but struggle at injecting fun and personality into them. The cycle features a cartoon character in its construction stage. This is so that a clear understanding can be gathered from the movement and shape manipulation via drawing and construction.

By downloading the walk cycle pack you’ll learn how to animate in a way beyond watching or reading. One of the most effective ways that I leaned animation was when I trained under a former Disney, Warner’s, and Bluth Animator. He would often give me piles of animation paper all with animation drawings and notes scribbled on them. I flipped through them, analysed the movement in accordance to the notes and then had a go at drawing in-between and breakdown frames. This process taught me more about animation in 3 days than the 3 years that I spent, wandering aimlessly in the dark at art school scratching my head in response to the rhetoric thrown at me from ill-informed and underdeveloped lecturers.

 By downloading the pack you benefit from an interactive form of learning in a manner that a book or video cannot provide. You also help to support A.M.B Animation Academy in continuing to produce high quality instructional content, lectures and tutorials that are widely available and accessible to users of all abilities and backgrounds.
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Friday, 25 September 2015

AMB Animation Academy Lecture - Art School worth it or not?

Above I answer a question put to me by an AMB Animation Academy Facebook member concerning the commonly asked question about the validity of attending art school or obtaining a college degree in art and design or animation in this day and age. I share my own experience as an example to my own personal conclusion in this matter but stress that one shoe size certainly does not fit all and that this is a question with no definitive answer. I also outline the fact that many people I have worked with in the industry have not attended any animation course or not even attained basic formal education. I hope you find the lecture, tutorial and how to do video insightful.

Animation Mentoring, Consultation, Lessons, Tutorials and Guidance.

Join the AMB Animation Academy Facebook Community.

Wednesday, 23 September 2015

AMB Animation Academy Lecture - Are you good enough?

Above I talk about the eternal struggle that every artist or indeed every human being has to endure throughout their life as they develop and grow. The struggle is the mental process of accepting the self as it is in order for growth in any desired area to proceed in a natural healthy and unstifled manner. All too often the elements of ego and acceptance battle for priority in the artist or animators mind set thus rendering them in that uncomfortable position of doubt and uncertainty which then leads to inevitable insecurity. The security of an artists mindset is commonplace in a vast and wonderous world where there is inspiration at every turn. It is important to acknowledge ourselves as part of that wonderous world and our art as an individual and unique expression within it that is beyond comparison. I hope you find the lecture, tutorial and how to do video insightful.

Animation Mentoring, Consultation, Lessons, Tutorials and Guidance.

Join the AMB Animation Academy Facebook Community.

Friday, 18 September 2015

Drawn 2D Animation Tutorial – How to do Character Animation Part 8

Before watching this tutorial it is strongly advised that you watch the previous parts of the tutorial in order to fully understand what is being taught in the above video

Part 1 -
Part 2 -
Part 3 -
Part 4 -
Part 5 -
Part 6 -
Part 7 -

This Drawn animation tutorial in real time is the Eighth in a series where I animate an entire scene. Using Adobe Flash CS6 and a Wacom Cintiq I show how to draw over the rough animation that I tied down in the second tutorial. I select the key and Break down drawings and start to draw in a more detailed version of the character over them. In this episode I finish the breaking down process between the key animation frames. I then adjust my finished frames in accordance to the timing of my initial rough drawings via the timeline. Once this is done I finalise the drawings by checking their relationship between one another and ironing out any errors and inconsistencies that may lead to problems when drawing the in-between frames the animation. I hope you find the tutorial and how to do video insightful. Below is the link to the FB Academy page. Please do join – and feel free to submit your work if you feel I can be of help! Twitter
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